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new quake graphics
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Topic Started: Jan 5 2013, 05:36 AM (549 Views)
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dephex
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Jan 12 2013, 03:52 PM
Post #26
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- S3L3KTA HPT-636
- Jan 8 2013, 12:24 AM
- dephex
- Jan 6 2013, 12:48 PM
wolfcamql
com_fpsmax 125 cl_aviframerate 300 mme_blurframes 0
so the games still at 125 but your actual footage is 300? i play at 125 fps i play demos back at 125 fps wolfcam uses timescale during recording, so when the avi is being created at 300 fps, the game slows down and more frames are displayed and rendered. its exactly the same as creating a 60 fps black ops video. slow the demo playback speed down to .2, record at 12 fps, speed it up 5x in vegas, 60 fps video is the result.
why do i have to explain this in every single game i do it in? its always the same thing in games that use a demo system.
Edited by dephex, Jan 12 2013, 03:54 PM.
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HPT-636
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Jan 13 2013, 11:15 AM
Post #27
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MAD AND BAD
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- dephex
- Jan 12 2013, 03:52 PM
- S3L3KTA HPT-636
- Jan 8 2013, 12:24 AM
- dephex
- Jan 6 2013, 12:48 PM
wolfcamql
com_fpsmax 125 cl_aviframerate 300 mme_blurframes 0
so the games still at 125 but your actual footage is 300?
i play at 125 fps i play demos back at 125 fps wolfcam uses timescale during recording, so when the avi is being created at 300 fps, the game slows down and more frames are displayed and rendered. its exactly the same as creating a 60 fps black ops video. slow the demo playback speed down to .2, record at 12 fps, speed it up 5x in vegas, 60 fps video is the result. why do i have to explain this in every single game i do it in? its always the same thing in games that use a demo system. only game ive ever used with a demo system
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dephex
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Jan 13 2013, 11:58 AM
Post #28
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- Posts:
- 965
- Group:
- Warrior
- Member
- #1,382
- Joined:
- April 25, 2009
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- S3L3KTA HPT-636
- Jan 13 2013, 11:15 AM
- dephex
- Jan 12 2013, 03:52 PM
- S3L3KTA HPT-636
- Jan 8 2013, 12:24 AM
- dephex
- Jan 6 2013, 12:48 PM
wolfcamql
com_fpsmax 125 cl_aviframerate 300 mme_blurframes 0
so the games still at 125 but your actual footage is 300?
i play at 125 fps i play demos back at 125 fps wolfcam uses timescale during recording, so when the avi is being created at 300 fps, the game slows down and more frames are displayed and rendered. its exactly the same as creating a 60 fps black ops video. slow the demo playback speed down to .2, record at 12 fps, speed it up 5x in vegas, 60 fps video is the result. why do i have to explain this in every single game i do it in? its always the same thing in games that use a demo system.
only game ive ever used with a demo system false. you played black ops, cod4 and css and they all use a form of demo playback.
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